CvLuaLeague::lIsProjectActive(lua_State *)
- Defined in
- Lua/CvLuaLeague.cpp, line 598
- Class
- CvLuaLeague
- Hook name
CivHooks::CvLuaLeague_lIsProjectActive
Hooks
static bool BeforeCvLuaLeague_lIsProjectActive(lua_State* L, int& result);static void AfterCvLuaLeague_lIsProjectActive(lua_State* L, int& result);static int ReplaceCvLuaLeague_lIsProjectActive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaLeague_lIsProjectActive>(host, &BeforeCvLuaLeague_lIsProjectActive);CivRegisterAfter<CivHooks::CvLuaLeague_lIsProjectActive>(host, &AfterCvLuaLeague_lIsProjectActive);CivRegisterReplace<CivHooks::CvLuaLeague_lIsProjectActive>(host, &ReplaceCvLuaLeague_lIsProjectActive);
Code
597//bool IsProjectActive(LeagueProjectTypes eLeagueProject);598int CvLuaLeague::lIsProjectActive(lua_State* L)599{600 CvLeague* pLeague = GetInstance(L);601 const LeagueProjectTypes eLeagueProject = (LeagueProjectTypes) lua_tointeger(L, 2);602603 const bool bValue = pLeague->IsProjectActive(eLeagueProject);604 lua_pushboolean(L, bValue);605 return 1;606}
Calls
- CvLeague::IsProjectActive(LeagueProjectTypes) const
CvLuaScopedInstance::GetInstancelua_pushbooleanlua_tointeger