CvLuaLeague::lIsMember(lua_State *)
- Defined in
- Lua/CvLuaLeague.cpp, line 417
- Class
- CvLuaLeague
- Hook name
CivHooks::CvLuaLeague_lIsMember
Hooks
static bool BeforeCvLuaLeague_lIsMember(lua_State* L, int& result);static void AfterCvLuaLeague_lIsMember(lua_State* L, int& result);static int ReplaceCvLuaLeague_lIsMember(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaLeague_lIsMember>(host, &BeforeCvLuaLeague_lIsMember);CivRegisterAfter<CivHooks::CvLuaLeague_lIsMember>(host, &AfterCvLuaLeague_lIsMember);CivRegisterReplace<CivHooks::CvLuaLeague_lIsMember>(host, &ReplaceCvLuaLeague_lIsMember);
Code
416//bool IsMember(PlayerTypes ePlayer);417int CvLuaLeague::lIsMember(lua_State* L)418{419 CvLeague* pLeague = GetInstance(L);420 const PlayerTypes ePlayer = (PlayerTypes) lua_tointeger(L, 2);421422 const bool bValue = pLeague->IsMember(ePlayer);423 lua_pushboolean(L, bValue);424 return 1;425}
Calls
- CvLeague::IsMember(PlayerTypes) const
CvLuaScopedInstance::GetInstancelua_pushbooleanlua_tointeger