CvLuaLeague::lGetProjectCostPerPlayer(lua_State *)
- Defined in
- Lua/CvLuaLeague.cpp, line 621
- Class
- CvLuaLeague
- Hook name
CivHooks::CvLuaLeague_lGetProjectCostPerPlayer
Hooks
static bool BeforeCvLuaLeague_lGetProjectCostPerPlayer(lua_State* L, int& result);static void AfterCvLuaLeague_lGetProjectCostPerPlayer(lua_State* L, int& result);static int ReplaceCvLuaLeague_lGetProjectCostPerPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaLeague_lGetProjectCostPerPlayer>(host, &BeforeCvLuaLeague_lGetProjectCostPerPlayer);CivRegisterAfter<CivHooks::CvLuaLeague_lGetProjectCostPerPlayer>(host, &AfterCvLuaLeague_lGetProjectCostPerPlayer);CivRegisterReplace<CivHooks::CvLuaLeague_lGetProjectCostPerPlayer>(host, &ReplaceCvLuaLeague_lGetProjectCostPerPlayer);
Code
620//int GetProjectCostPerPlayer(LeagueProjectTypes eLeagueProject);621int CvLuaLeague::lGetProjectCostPerPlayer(lua_State* L)622{623 CvLeague* pLeague = GetInstance(L);624 const LeagueProjectTypes eLeagueProject = (LeagueProjectTypes) lua_tointeger(L, 2);625626 const int iValue = pLeague->GetProjectCostPerPlayer(eLeagueProject);627 lua_pushinteger(L, iValue);628 return 1;629}
Calls
- CvLeague::GetProjectCostPerPlayer(LeagueProjectTypes) const
CvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger