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CvLuaLeague::lGetProjectBuildingCostPerPlayer(lua_State *)

Defined in
Lua/CvLuaLeague.cpp, line 632
Class
CvLuaLeague
Hook name
CivHooks::CvLuaLeague_lGetProjectBuildingCostPerPlayer

Hooks

static bool BeforeCvLuaLeague_lGetProjectBuildingCostPerPlayer(lua_State* L, int& result);static void AfterCvLuaLeague_lGetProjectBuildingCostPerPlayer(lua_State* L, int& result);static int ReplaceCvLuaLeague_lGetProjectBuildingCostPerPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaLeague_lGetProjectBuildingCostPerPlayer>(host, &BeforeCvLuaLeague_lGetProjectBuildingCostPerPlayer);CivRegisterAfter<CivHooks::CvLuaLeague_lGetProjectBuildingCostPerPlayer>(host, &AfterCvLuaLeague_lGetProjectBuildingCostPerPlayer);CivRegisterReplace<CivHooks::CvLuaLeague_lGetProjectBuildingCostPerPlayer>(host, &ReplaceCvLuaLeague_lGetProjectBuildingCostPerPlayer);

Code

631//int GetProjectBuildingCostPerPlayer(BuildingTypes eRewardBuilding);632int CvLuaLeague::lGetProjectBuildingCostPerPlayer(lua_State* L)633{634	CvLeague* pLeague = GetInstance(L);635	const BuildingTypes eRewardBuilding = (BuildingTypes) lua_tointeger(L, 2);636637	const int iValue = pLeague->GetProjectBuildingCostPerPlayer(eRewardBuilding);638	lua_pushinteger(L, iValue);639	return 1;640}

Calls

Called by