CvLuaLeague::lGetProjectBuildingCostPerPlayer(lua_State *)
- Defined in
- Lua/CvLuaLeague.cpp, line 632
- Class
- CvLuaLeague
- Hook name
CivHooks::CvLuaLeague_lGetProjectBuildingCostPerPlayer
Hooks
static bool BeforeCvLuaLeague_lGetProjectBuildingCostPerPlayer(lua_State* L, int& result);static void AfterCvLuaLeague_lGetProjectBuildingCostPerPlayer(lua_State* L, int& result);static int ReplaceCvLuaLeague_lGetProjectBuildingCostPerPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaLeague_lGetProjectBuildingCostPerPlayer>(host, &BeforeCvLuaLeague_lGetProjectBuildingCostPerPlayer);CivRegisterAfter<CivHooks::CvLuaLeague_lGetProjectBuildingCostPerPlayer>(host, &AfterCvLuaLeague_lGetProjectBuildingCostPerPlayer);CivRegisterReplace<CivHooks::CvLuaLeague_lGetProjectBuildingCostPerPlayer>(host, &ReplaceCvLuaLeague_lGetProjectBuildingCostPerPlayer);
Code
631//int GetProjectBuildingCostPerPlayer(BuildingTypes eRewardBuilding);632int CvLuaLeague::lGetProjectBuildingCostPerPlayer(lua_State* L)633{634 CvLeague* pLeague = GetInstance(L);635 const BuildingTypes eRewardBuilding = (BuildingTypes) lua_tointeger(L, 2);636637 const int iValue = pLeague->GetProjectBuildingCostPerPlayer(eRewardBuilding);638 lua_pushinteger(L, iValue);639 return 1;640}
Calls
- CvLeague::GetProjectBuildingCostPerPlayer(BuildingTypes) const
CvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger