Hooks
static bool BeforeCvLuaLeague_lGetInactiveResolutions(lua_State* L, int& result);static void AfterCvLuaLeague_lGetInactiveResolutions(lua_State* L, int& result);static int ReplaceCvLuaLeague_lGetInactiveResolutions(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaLeague_lGetInactiveResolutions>(host, &BeforeCvLuaLeague_lGetInactiveResolutions);CivRegisterAfter<CivHooks::CvLuaLeague_lGetInactiveResolutions>(host, &AfterCvLuaLeague_lGetInactiveResolutions);CivRegisterReplace<CivHooks::CvLuaLeague_lGetInactiveResolutions>(host, &ReplaceCvLuaLeague_lGetInactiveResolutions);
Code
273//table GetInactiveResolutions();274int CvLuaLeague::lGetInactiveResolutions(lua_State* L)275{276 CvLeague* pLeague = GetInstance(L);277278 lua_createtable(L, 0, 0);279 int iIndex = 1;280281 std::vector<ResolutionTypes> v = pLeague->GetInactiveResolutions();282 for(std::vector<ResolutionTypes>::iterator it = v.begin(); it != v.end(); ++it)283 {284 lua_createtable(L, 0, 0);285 const int t = lua_gettop(L);286287 const ResolutionTypes eResolution = (*it);288 lua_pushinteger(L, eResolution);289 lua_setfield(L, t, "Type");290291 lua_rawseti(L, -2, iIndex++);292 }293 return 1;294}