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CvLuaLeague::lGetContributionTierThreshold(lua_State *)

Defined in
Lua/CvLuaLeague.cpp, line 678
Class
CvLuaLeague
Hook name
CivHooks::CvLuaLeague_lGetContributionTierThreshold

Hooks

static bool BeforeCvLuaLeague_lGetContributionTierThreshold(lua_State* L, int& result);static void AfterCvLuaLeague_lGetContributionTierThreshold(lua_State* L, int& result);static int ReplaceCvLuaLeague_lGetContributionTierThreshold(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaLeague_lGetContributionTierThreshold>(host, &BeforeCvLuaLeague_lGetContributionTierThreshold);CivRegisterAfter<CivHooks::CvLuaLeague_lGetContributionTierThreshold>(host, &AfterCvLuaLeague_lGetContributionTierThreshold);CivRegisterReplace<CivHooks::CvLuaLeague_lGetContributionTierThreshold>(host, &ReplaceCvLuaLeague_lGetContributionTierThreshold);

Code

677//int GetContributionTierThreshold(int iTier, LeagueProjectTypes eLeagueProject);678int CvLuaLeague::lGetContributionTierThreshold(lua_State* L)679{680	CvLeague* pLeague = GetInstance(L);681	const CvLeague::ContributionTier eTier = (CvLeague::ContributionTier) lua_tointeger(L, 2);682	const LeagueProjectTypes eLeagueProject = (LeagueProjectTypes) lua_tointeger(L, 3);683684	float fValue = pLeague->GetContributionTierThreshold(eTier, eLeagueProject);685	const int iValue = (int) fValue;686	lua_pushinteger(L, iValue);687	return 1;688}

Calls

Called by