CvLuaDeal::lSetToPlayer(lua_State *)
- Defined in
- Lua/CvLuaDeal.h, line 57
- Class
- CvLuaDeal
- Not a hook point
- written in a header
Code
57 static int lSetToPlayer(lua_State* L)58 {59 return BasicLuaMethod(L, &CvDeal::SetToPlayer);60 }
Calls
- CvDeal::SetToPlayer(PlayerTypes)
CvLuaMethodWrapper::BasicLuaMethod