CvLuaDeal::lSetSurrenderingPlayer(lua_State *)
- Defined in
- Lua/CvLuaDeal.h, line 78
- Class
- CvLuaDeal
- Not a hook point
- written in a header
Code
78 static int lSetSurrenderingPlayer(lua_State* L)79 {80 return BasicLuaMethod(L, &CvDeal::SetSurrenderingPlayer);81 }
Calls
- CvDeal::SetSurrenderingPlayer(PlayerTypes)
CvLuaMethodWrapper::BasicLuaMethod