Bazaar developer reference

CvLuaDeal::lIsPossibleToTradeItem(lua_State *)

Defined in
Lua/CvLuaDeal.cpp, line 123
Class
CvLuaDeal
Hook name
CivHooks::CvLuaDeal_lIsPossibleToTradeItem

Hooks

static bool BeforeCvLuaDeal_lIsPossibleToTradeItem(lua_State* L, int& result);static void AfterCvLuaDeal_lIsPossibleToTradeItem(lua_State* L, int& result);static int ReplaceCvLuaDeal_lIsPossibleToTradeItem(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaDeal_lIsPossibleToTradeItem>(host, &BeforeCvLuaDeal_lIsPossibleToTradeItem);CivRegisterAfter<CivHooks::CvLuaDeal_lIsPossibleToTradeItem>(host, &AfterCvLuaDeal_lIsPossibleToTradeItem);CivRegisterReplace<CivHooks::CvLuaDeal_lIsPossibleToTradeItem>(host, &ReplaceCvLuaDeal_lIsPossibleToTradeItem);

Code

123int CvLuaDeal::lIsPossibleToTradeItem(lua_State* L)124{125	CvDeal* pkDeal = GetInstance(L);126	const PlayerTypes eFromPlayer = (PlayerTypes) lua_tointeger(L, 2);127	const PlayerTypes eToPlayer = (PlayerTypes) lua_tointeger(L, 3);128	const TradeableItems eItem = (TradeableItems) lua_tointeger(L, 4);129	const int iData1 = lua_tointeger(L, 5);130	const int iData2 = lua_tointeger(L, 6);131	const int iData3 = lua_tointeger(L, 7);132	const bool bFlag1 = lua_toboolean(L, 8);133134	const bool bResult = pkDeal->IsPossibleToTradeItem(eFromPlayer, eToPlayer, eItem, iData1, iData2, iData3, bFlag1);135	lua_pushboolean(L, bResult);136	return 1;137}

Calls

Called by