CvLuaDeal::lGetOtherPlayer(lua_State *)
- Defined in
- Lua/CvLuaDeal.h, line 61
- Class
- CvLuaDeal
- Not a hook point
- written in a header
Code
61 static int lGetOtherPlayer(lua_State* L)62 {63 return BasicLuaMethod(L, &CvDeal::GetOtherPlayer);64 }
Calls
- CvDeal::GetOtherPlayer(PlayerTypes) const
CvLuaMethodWrapper::BasicLuaMethod