CvLuaDeal::lChangeGoldPerTurnTrade(lua_State *)
- Defined in
- Lua/CvLuaDeal.h, line 191
- Class
- CvLuaDeal
- Not a hook point
- written in a header
Code
191 static int lChangeGoldPerTurnTrade(lua_State* L)192 {193 return BasicLuaMethod(L, &CvDeal::ChangeGoldPerTurnTrade);194 }
Calls
- CvDeal::ChangeGoldPerTurnTrade(PlayerTypes, int, int)
CvLuaMethodWrapper::BasicLuaMethod