CvLuaDeal::lAddGoldPerTurnTrade(lua_State *)
- Defined in
- Lua/CvLuaDeal.h, line 111
- Class
- CvLuaDeal
- Not a hook point
- written in a header
Code
111 static int lAddGoldPerTurnTrade(lua_State* L)112 {113 return BasicLuaMethod(L, &CvDeal::AddGoldPerTurnTrade);114 }
Calls
- CvDeal::AddGoldPerTurnTrade(PlayerTypes, int, int)
CvLuaMethodWrapper::BasicLuaMethod