Bazaar developer reference

CvLeague::CheckResolutionsValid()

Defined in
CvVotingClasses.cpp, line 5677
Class
CvLeague
Hook name
CivHooks::CvLeague_CheckResolutionsValid

Hooks

static bool BeforeCvLeague_CheckResolutionsValid(CvLeague* self);static void AfterCvLeague_CheckResolutionsValid(CvLeague* self);static void ReplaceCvLeague_CheckResolutionsValid(void (*original)(CvLeague*), CvLeague* self);CivRegisterBefore<CivHooks::CvLeague_CheckResolutionsValid>(host, &BeforeCvLeague_CheckResolutionsValid);CivRegisterAfter<CivHooks::CvLeague_CheckResolutionsValid>(host, &AfterCvLeague_CheckResolutionsValid);CivRegisterReplace<CivHooks::CvLeague_CheckResolutionsValid>(host, &ReplaceCvLeague_CheckResolutionsValid);

Code

5677void CvLeague::CheckResolutionsValid()5678{5679	for (ActiveResolutionList::iterator it = m_vActiveResolutions.begin(); it != m_vActiveResolutions.end(); ++it)5680	{5681		if (!IsResolutionEffectsValid(it->GetType(), it->GetProposerDecision()->GetDecision()))5682		{5683			for (uint i = 0; i < m_vMembers.size(); i++)5684			{5685				it->RemoveEffects(m_vMembers[i].ePlayer);5686			}5687			m_vActiveResolutions.erase(it);5688			//antonjs: todo: relocate these league-level effects:5689			for (uint i = 0; i < m_vMembers.size(); i++)5690			{5691				GET_PLAYER(m_vMembers[i].ePlayer).DoUpdateHappiness();5692				GET_PLAYER(m_vMembers[i].ePlayer).updateYield();5693				GET_PLAYER(m_vMembers[i].ePlayer).recomputeGreatPeopleModifiers();5694			}5695			it--;5696		}5697	}5698}

Calls

Called by