CvUnitMission
- Declared in
- CvUnitMission.h, line 19
Functions
- ActivateHeadMission(UnitHandle)
- AutoMission(UnitHandle)
- CalculateMissionTimer(UnitHandle, int)
- CanStartMission(UnitHandle, int, int, int, CvPlot *, bool)
- ClearMissionQueue(UnitHandle, int)
- ContinueMission(UnitHandle, int, int)
- DeactivateHeadMission(UnitHandle, int)
- DeleteMissionQueueNode(UnitHandle, MissionData *)
- GetHeadMissionData(UnitHandle)
- GetLengthMissionQueue(const MissionQueue &)
- GetMissionData(UnitHandle, int)
- GetMissionFromQueue(MissionQueue &, int)
- HasCompletedMoveMission(UnitHandle)
- HeadMissionQueueNode(MissionQueue &)
- HeadMissionQueueNode(const MissionQueue &)
- InsertAtEndMissionQueue(UnitHandle, MissionData, bool)
- IsHeadMission(UnitHandle, int)
- LastMissionPlot(UnitHandle)
- NextMissionQueueNode(const MissionQueue &, const MissionQueueNode *)
- PopMission(UnitHandle)
- PrevMissionQueueNode(const MissionQueue &, const MissionQueueNode *)
- PushMission(UnitHandle, MissionTypes, int, int, int, bool, bool, MissionAITypes, CvPlot *, CvUnit *)
- StartMission(UnitHandle)
- TailMissionQueueNode(MissionQueue &)
- TailMissionQueueNode(const MissionQueue &)
- UpdateMission(UnitHandle &)
- UpdateMissionTimer(UnitHandle, int)
- WaitFor(UnitHandle, UnitHandle)