Bazaar developer reference

CvUnit::setReconPlot(CvPlot *)

Defined in
CvUnit.cpp, line 16553
Class
CvUnit
Hook name
CivHooks::CvUnit_setReconPlot

Hooks

static bool BeforeCvUnit_setReconPlot(CvUnit* self, CvPlot* pNewValue);static void AfterCvUnit_setReconPlot(CvUnit* self, CvPlot* pNewValue);static void ReplaceCvUnit_setReconPlot(void (*original)(CvUnit*, CvPlot*), CvUnit* self, CvPlot* pNewValue);CivRegisterBefore<CivHooks::CvUnit_setReconPlot>(host, &BeforeCvUnit_setReconPlot);CivRegisterAfter<CivHooks::CvUnit_setReconPlot>(host, &AfterCvUnit_setReconPlot);CivRegisterReplace<CivHooks::CvUnit_setReconPlot>(host, &ReplaceCvUnit_setReconPlot);

Code

16553void CvUnit::setReconPlot(CvPlot* pNewValue)16554{16555	VALIDATE_OBJECT16556	CvPlot* pOldPlot;1655716558	pOldPlot = getReconPlot();1655916560	if(pOldPlot != pNewValue)16561	{16562		if(pOldPlot != NULL)16563		{16564			if (canChangeVisibility())16565#if defined(MOD_PROMOTIONS_VARIABLE_RECON)16566#if defined(MOD_API_EXTENSIONS)16567				pOldPlot->changeAdjacentSight(getTeam(), reconRange(), false, getSeeInvisibleType(), getFacingDirection(true), this);16568#else16569				pOldPlot->changeAdjacentSight(getTeam(), reconRange(), false, getSeeInvisibleType(), getFacingDirection(true));16570#endif16571#else16572#if defined(MOD_API_EXTENSIONS)16573				pOldPlot->changeAdjacentSight(getTeam(), GC.getRECON_VISIBILITY_RANGE(), false, getSeeInvisibleType(), getFacingDirection(true), *this);16574#else16575				pOldPlot->changeAdjacentSight(getTeam(), GC.getRECON_VISIBILITY_RANGE(), false, getSeeInvisibleType(), getFacingDirection(true));16576#endif16577#endif16578			pOldPlot->changeReconCount(-1); // changeAdjacentSight() tests for getReconCount()16579		}1658016581		if(pNewValue == NULL)16582		{16583			m_iReconX = INVALID_PLOT_COORD;16584			m_iReconY = INVALID_PLOT_COORD;16585		}16586		else16587		{16588			m_iReconX = pNewValue->getX();16589			m_iReconY = pNewValue->getY();1659016591			pNewValue->changeReconCount(1); // changeAdjacentSight() tests for getReconCount()16592			if (canChangeVisibility())16593#if defined(MOD_PROMOTIONS_VARIABLE_RECON)16594#if defined(MOD_API_EXTENSIONS)16595				pNewValue->changeAdjacentSight(getTeam(), reconRange(), true, getSeeInvisibleType(), getFacingDirection(true), this);16596#else16597				pNewValue->changeAdjacentSight(getTeam(), reconRange(), true, getSeeInvisibleType(), getFacingDirection(true));16598#endif16599#else16600#if defined(MOD_API_EXTENSIONS)16601				pNewValue->changeAdjacentSight(getTeam(), GC.getRECON_VISIBILITY_RANGE(), true, getSeeInvisibleType(), getFacingDirection(true), *this);16602#else16603				pNewValue->changeAdjacentSight(getTeam(), GC.getRECON_VISIBILITY_RANGE(), true, getSeeInvisibleType(), getFacingDirection(true));16604#endif16605#endif16606		}16607	}16608}

Calls

Called by