Hooks
static bool BeforeCvUnit_setGameTurnCreated(CvUnit* self, int iNewValue);static void AfterCvUnit_setGameTurnCreated(CvUnit* self, int iNewValue);static void ReplaceCvUnit_setGameTurnCreated(void (*original)(CvUnit*, int), CvUnit* self, int iNewValue);CivRegisterBefore<CivHooks::CvUnit_setGameTurnCreated>(host, &BeforeCvUnit_setGameTurnCreated);CivRegisterAfter<CivHooks::CvUnit_setGameTurnCreated>(host, &AfterCvUnit_setGameTurnCreated);CivRegisterReplace<CivHooks::CvUnit_setGameTurnCreated>(host, &ReplaceCvUnit_setGameTurnCreated);