CvUnit::noDefensiveBonus() const
- Defined in
- CvUnit.cpp, line 14586
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_noDefensiveBonus
Hooks
static bool BeforeCvUnit_noDefensiveBonus(const CvUnit* self, bool& result);static void AfterCvUnit_noDefensiveBonus(const CvUnit* self, bool& result);static bool ReplaceCvUnit_noDefensiveBonus(bool (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_noDefensiveBonus>(host, &BeforeCvUnit_noDefensiveBonus);CivRegisterAfter<CivHooks::CvUnit_noDefensiveBonus>(host, &AfterCvUnit_noDefensiveBonus);CivRegisterReplace<CivHooks::CvUnit_noDefensiveBonus>(host, &ReplaceCvUnit_noDefensiveBonus);
Code
14586bool CvUnit::noDefensiveBonus() const14587{14588 VALIDATE_OBJECT14589 // Boats get no bonus for fortifying14590 if(getDomainType() == DOMAIN_SEA)14591 {14592 return true;14593 }1459414595 return getNoDefensiveBonusCount() > 0 ? true : false;14596}
Calls
Called by
- IgnoreUnitsCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- CvHomelandAI::FindUnitsForThisMove(AIHomelandMove, bool)
- CvTacticalAI::FindUnitsForThisMove(TacticalAIMoveTypes, CvPlot *, int, bool)
- CvUnit::AI_promotionValue(PromotionTypes)
- CvUnit::GetMaxDefenseStrength(const CvPlot *, const CvUnit *, bool) const
- CvUnit::GetMaxRangedCombatStrength(const CvUnit *, const CvCity *, bool, bool) const
- CvUnit::IsEverFortifyable() const
- CvUnit::canSleep(const CvPlot *) const
- CvLuaUnit::lNoDefensiveBonus(lua_State *)