CvUnit::isSuicide() const
- Defined in
- CvUnit.cpp, line 22104
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_isSuicide
Hooks
static bool BeforeCvUnit_isSuicide(const CvUnit* self, bool& result);static void AfterCvUnit_isSuicide(const CvUnit* self, bool& result);static bool ReplaceCvUnit_isSuicide(bool (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_isSuicide>(host, &BeforeCvUnit_isSuicide);CivRegisterAfter<CivHooks::CvUnit_isSuicide>(host, &AfterCvUnit_isSuicide);CivRegisterReplace<CivHooks::CvUnit_isSuicide>(host, &ReplaceCvUnit_isSuicide);
Code
22104bool CvUnit::isSuicide() const22105{22106 VALIDATE_OBJECT22107 return (getUnitInfo().IsSuicide() || getKamikazePercent() != 0);22108}
Calls
Called by
- CvUnit::kill(bool, PlayerTypes)
- CvUnit::setDamage(int, PlayerTypes, int, float, const CvString *)
- CvUnitCombat::ResolveAirUnitVsCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveCityMeleeCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveMeleeCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveNuclearCombat(const CvCombatInfo &, uint)