CvUnit::isFound() const
- Defined in
- CvUnit.cpp, line 11844
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_isFound
Hooks
static bool BeforeCvUnit_isFound(const CvUnit* self, bool& result);static void AfterCvUnit_isFound(const CvUnit* self, bool& result);static bool ReplaceCvUnit_isFound(bool (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_isFound>(host, &BeforeCvUnit_isFound);CivRegisterAfter<CivHooks::CvUnit_isFound>(host, &AfterCvUnit_isFound);CivRegisterReplace<CivHooks::CvUnit_isFound>(host, &ReplaceCvUnit_isFound);
Code
11844bool CvUnit::isFound() const11845{11846 VALIDATE_OBJECT11847 return m_pUnitInfo->IsFound();11848}
Calls
Called by
- CvDllUnit::CanFound() const
- CvEconomicAI::DisbandLongObsoleteUnits()
- CvGame::SelectSettler()
- CvHomelandAI::PlotFirstTurnSettlerMoves()
- CvHomelandAI::PlotOpportunisticSettlementMoves()
- CvPlayer::DoCivilianReturnLogic(bool, PlayerTypes, int)
- CvUnit::CanDistanceGift(PlayerTypes) const
- CvUnit::canGift(bool, bool) const
- CvUnit::createCaptureUnit(const CvUnitCaptureDefinition &)
- CvLuaPlayer::lGetRecommendedFoundCityPlots(lua_State *)
- CvLuaUnit::lIsFound(lua_State *)