CvUnit::isCargo() const
- Defined in
- CvUnit.cpp, line 19952
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_isCargo
Hooks
static bool BeforeCvUnit_isCargo(const CvUnit* self, bool& result);static void AfterCvUnit_isCargo(const CvUnit* self, bool& result);static bool ReplaceCvUnit_isCargo(bool (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_isCargo>(host, &BeforeCvUnit_isCargo);CivRegisterAfter<CivHooks::CvUnit_isCargo>(host, &AfterCvUnit_isCargo);CivRegisterReplace<CivHooks::CvUnit_isCargo>(host, &ReplaceCvUnit_isCargo);
Code
19952bool CvUnit::isCargo() const19953{19954 VALIDATE_OBJECT19955 return (getTransportUnit() != NULL);19956}
Calls
Called by
- CvGame::getPlotUnit(CvPlot *, int)
- CvGame::getPlotUnits(CvPlot *, std::vector<CvUnit *> &)
- CvPlayer::RespositionInvalidUnits()
- CvPlot::countNumAirUnits(TeamTypes) const
- CvPlot::getBestDefender(PlayerTypes, PlayerTypes, const CvUnit *, bool, bool, bool, bool) const
- CvPlot::getNumFriendlyUnitsOfType(const CvUnit *, bool) const
- CvPlot::verifyUnitValidPlot()
- CvUnit::CanUpgradeTo(UnitTypes, bool) const
- CvUnit::canLoadUnit(const CvUnit &, const CvPlot &) const
- CvUnit::load()
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnit::shouldLoadOnMove(const CvPlot *) const
- CvLuaUnit::lIsCargo(lua_State *)