Hooks
static bool BeforeCvUnit_changeTerrainImpassableCount(CvUnit* self, TerrainTypes eIndex, int iChange);static void AfterCvUnit_changeTerrainImpassableCount(CvUnit* self, TerrainTypes eIndex, int iChange);static void ReplaceCvUnit_changeTerrainImpassableCount(void (*original)(CvUnit*, TerrainTypes, int), CvUnit* self, TerrainTypes eIndex, int iChange);CivRegisterBefore<CivHooks::CvUnit_changeTerrainImpassableCount>(host, &BeforeCvUnit_changeTerrainImpassableCount);CivRegisterAfter<CivHooks::CvUnit_changeTerrainImpassableCount>(host, &AfterCvUnit_changeTerrainImpassableCount);CivRegisterReplace<CivHooks::CvUnit_changeTerrainImpassableCount>(host, &ReplaceCvUnit_changeTerrainImpassableCount);