Hooks
static bool BeforeCvUnit_changeRivalTerritoryCount(CvUnit* self, int iChange);static void AfterCvUnit_changeRivalTerritoryCount(CvUnit* self, int iChange);static void ReplaceCvUnit_changeRivalTerritoryCount(void (*original)(CvUnit*, int), CvUnit* self, int iChange);CivRegisterBefore<CivHooks::CvUnit_changeRivalTerritoryCount>(host, &BeforeCvUnit_changeRivalTerritoryCount);CivRegisterAfter<CivHooks::CvUnit_changeRivalTerritoryCount>(host, &AfterCvUnit_changeRivalTerritoryCount);CivRegisterReplace<CivHooks::CvUnit_changeRivalTerritoryCount>(host, &ReplaceCvUnit_changeRivalTerritoryCount);