Hooks
static bool BeforeCvUnit_changeNearbyEnemyCombatRange(CvUnit* self, int iChange);static void AfterCvUnit_changeNearbyEnemyCombatRange(CvUnit* self, int iChange);static void ReplaceCvUnit_changeNearbyEnemyCombatRange(void (*original)(CvUnit*, int), CvUnit* self, int iChange);CivRegisterBefore<CivHooks::CvUnit_changeNearbyEnemyCombatRange>(host, &BeforeCvUnit_changeNearbyEnemyCombatRange);CivRegisterAfter<CivHooks::CvUnit_changeNearbyEnemyCombatRange>(host, &AfterCvUnit_changeNearbyEnemyCombatRange);CivRegisterReplace<CivHooks::CvUnit_changeNearbyEnemyCombatRange>(host, &ReplaceCvUnit_changeNearbyEnemyCombatRange);