Bazaar developer reference

CvUnit::changeNearbyEnemyCombatRange(int)

Defined in
CvUnit.cpp, line 18221
Class
CvUnit
Hook name
CivHooks::CvUnit_changeNearbyEnemyCombatRange

Hooks

static bool BeforeCvUnit_changeNearbyEnemyCombatRange(CvUnit* self, int iChange);static void AfterCvUnit_changeNearbyEnemyCombatRange(CvUnit* self, int iChange);static void ReplaceCvUnit_changeNearbyEnemyCombatRange(void (*original)(CvUnit*, int), CvUnit* self, int iChange);CivRegisterBefore<CivHooks::CvUnit_changeNearbyEnemyCombatRange>(host, &BeforeCvUnit_changeNearbyEnemyCombatRange);CivRegisterAfter<CivHooks::CvUnit_changeNearbyEnemyCombatRange>(host, &AfterCvUnit_changeNearbyEnemyCombatRange);CivRegisterReplace<CivHooks::CvUnit_changeNearbyEnemyCombatRange>(host, &ReplaceCvUnit_changeNearbyEnemyCombatRange);

Code

18221void CvUnit::changeNearbyEnemyCombatRange(int iChange)18222{18223	VALIDATE_OBJECT18224	m_iNearbyEnemyCombatRange = (m_iNearbyEnemyCombatRange + iChange);18225	CvAssert(getNearbyEnemyCombatRange() >= 0);18226}

Called by