Hooks
static bool BeforeCvUnit_changeNearbyEnemyCombatMod(CvUnit* self, int iChange);static void AfterCvUnit_changeNearbyEnemyCombatMod(CvUnit* self, int iChange);static void ReplaceCvUnit_changeNearbyEnemyCombatMod(void (*original)(CvUnit*, int), CvUnit* self, int iChange);CivRegisterBefore<CivHooks::CvUnit_changeNearbyEnemyCombatMod>(host, &BeforeCvUnit_changeNearbyEnemyCombatMod);CivRegisterAfter<CivHooks::CvUnit_changeNearbyEnemyCombatMod>(host, &AfterCvUnit_changeNearbyEnemyCombatMod);CivRegisterReplace<CivHooks::CvUnit_changeNearbyEnemyCombatMod>(host, &ReplaceCvUnit_changeNearbyEnemyCombatMod);