Hooks
static bool BeforeCvUnit_changeIgnoreTerrainDamageCount(CvUnit* self, int iValue);static void AfterCvUnit_changeIgnoreTerrainDamageCount(CvUnit* self, int iValue);static void ReplaceCvUnit_changeIgnoreTerrainDamageCount(void (*original)(CvUnit*, int), CvUnit* self, int iValue);CivRegisterBefore<CivHooks::CvUnit_changeIgnoreTerrainDamageCount>(host, &BeforeCvUnit_changeIgnoreTerrainDamageCount);CivRegisterAfter<CivHooks::CvUnit_changeIgnoreTerrainDamageCount>(host, &AfterCvUnit_changeIgnoreTerrainDamageCount);CivRegisterReplace<CivHooks::CvUnit_changeIgnoreTerrainDamageCount>(host, &ReplaceCvUnit_changeIgnoreTerrainDamageCount);