Hooks
static bool BeforeCvUnit_changeHPHealedIfDefeatEnemy(CvUnit* self, int iValue);static void AfterCvUnit_changeHPHealedIfDefeatEnemy(CvUnit* self, int iValue);static void ReplaceCvUnit_changeHPHealedIfDefeatEnemy(void (*original)(CvUnit*, int), CvUnit* self, int iValue);CivRegisterBefore<CivHooks::CvUnit_changeHPHealedIfDefeatEnemy>(host, &BeforeCvUnit_changeHPHealedIfDefeatEnemy);CivRegisterAfter<CivHooks::CvUnit_changeHPHealedIfDefeatEnemy>(host, &AfterCvUnit_changeHPHealedIfDefeatEnemy);CivRegisterReplace<CivHooks::CvUnit_changeHPHealedIfDefeatEnemy>(host, &ReplaceCvUnit_changeHPHealedIfDefeatEnemy);