Hooks
static bool BeforeCvUnit_changeEnemyRouteCount(CvUnit* self, int iChange);static void AfterCvUnit_changeEnemyRouteCount(CvUnit* self, int iChange);static void ReplaceCvUnit_changeEnemyRouteCount(void (*original)(CvUnit*, int), CvUnit* self, int iChange);CivRegisterBefore<CivHooks::CvUnit_changeEnemyRouteCount>(host, &BeforeCvUnit_changeEnemyRouteCount);CivRegisterAfter<CivHooks::CvUnit_changeEnemyRouteCount>(host, &AfterCvUnit_changeEnemyRouteCount);CivRegisterReplace<CivHooks::CvUnit_changeEnemyRouteCount>(host, &ReplaceCvUnit_changeEnemyRouteCount);