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CvUnit::changeEnemyDamageChance(int)

Defined in
CvUnit.cpp, line 18142
Class
CvUnit
Hook name
CivHooks::CvUnit_changeEnemyDamageChance

Hooks

static bool BeforeCvUnit_changeEnemyDamageChance(CvUnit* self, int iChange);static void AfterCvUnit_changeEnemyDamageChance(CvUnit* self, int iChange);static void ReplaceCvUnit_changeEnemyDamageChance(void (*original)(CvUnit*, int), CvUnit* self, int iChange);CivRegisterBefore<CivHooks::CvUnit_changeEnemyDamageChance>(host, &BeforeCvUnit_changeEnemyDamageChance);CivRegisterAfter<CivHooks::CvUnit_changeEnemyDamageChance>(host, &AfterCvUnit_changeEnemyDamageChance);CivRegisterReplace<CivHooks::CvUnit_changeEnemyDamageChance>(host, &ReplaceCvUnit_changeEnemyDamageChance);

Code

18142void CvUnit::changeEnemyDamageChance(int iChange)18143{18144	VALIDATE_OBJECT18145	m_iEnemyDamageChance = (m_iEnemyDamageChance + iChange);18146	CvAssert(getEnemyDamageChance() >= 0);18147}

Called by