Hooks
static bool BeforeCvUnit_changeEnemyDamageChance(CvUnit* self, int iChange);static void AfterCvUnit_changeEnemyDamageChance(CvUnit* self, int iChange);static void ReplaceCvUnit_changeEnemyDamageChance(void (*original)(CvUnit*, int), CvUnit* self, int iChange);CivRegisterBefore<CivHooks::CvUnit_changeEnemyDamageChance>(host, &BeforeCvUnit_changeEnemyDamageChance);CivRegisterAfter<CivHooks::CvUnit_changeEnemyDamageChance>(host, &AfterCvUnit_changeEnemyDamageChance);CivRegisterReplace<CivHooks::CvUnit_changeEnemyDamageChance>(host, &ReplaceCvUnit_changeEnemyDamageChance);