Hooks
static bool BeforeCvUnit_changeEnemyDamage(CvUnit* self, int iChange);static void AfterCvUnit_changeEnemyDamage(CvUnit* self, int iChange);static void ReplaceCvUnit_changeEnemyDamage(void (*original)(CvUnit*, int), CvUnit* self, int iChange);CivRegisterBefore<CivHooks::CvUnit_changeEnemyDamage>(host, &BeforeCvUnit_changeEnemyDamage);CivRegisterAfter<CivHooks::CvUnit_changeEnemyDamage>(host, &AfterCvUnit_changeEnemyDamage);CivRegisterReplace<CivHooks::CvUnit_changeEnemyDamage>(host, &ReplaceCvUnit_changeEnemyDamage);