Hooks
static bool BeforeCvUnit_IsWithinDistanceOfTerrain(const CvUnit* self, TerrainTypes iTerrainType, int iDistance, bool& result);static void AfterCvUnit_IsWithinDistanceOfTerrain(const CvUnit* self, TerrainTypes iTerrainType, int iDistance, bool& result);static bool ReplaceCvUnit_IsWithinDistanceOfTerrain(bool (*original)(const CvUnit*, TerrainTypes, int), const CvUnit* self, TerrainTypes iTerrainType, int iDistance);CivRegisterBefore<CivHooks::CvUnit_IsWithinDistanceOfTerrain>(host, &BeforeCvUnit_IsWithinDistanceOfTerrain);CivRegisterAfter<CivHooks::CvUnit_IsWithinDistanceOfTerrain>(host, &AfterCvUnit_IsWithinDistanceOfTerrain);CivRegisterReplace<CivHooks::CvUnit_IsWithinDistanceOfTerrain>(host, &ReplaceCvUnit_IsWithinDistanceOfTerrain);