CvUnit::IsEmbarkDeepWater() const
- Defined in
- CvUnit.cpp, line 5281
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_IsEmbarkDeepWater
Hooks
static bool BeforeCvUnit_IsEmbarkDeepWater(const CvUnit* self, bool& result);static void AfterCvUnit_IsEmbarkDeepWater(const CvUnit* self, bool& result);static bool ReplaceCvUnit_IsEmbarkDeepWater(bool (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_IsEmbarkDeepWater>(host, &BeforeCvUnit_IsEmbarkDeepWater);CivRegisterAfter<CivHooks::CvUnit_IsEmbarkDeepWater>(host, &AfterCvUnit_IsEmbarkDeepWater);CivRegisterReplace<CivHooks::CvUnit_IsEmbarkDeepWater>(host, &ReplaceCvUnit_IsEmbarkDeepWater);
Code
5281bool CvUnit::IsEmbarkDeepWater() const5282{5283 VALIDATE_OBJECT5284 return MOD_PROMOTIONS_DEEP_WATER_EMBARKATION && (GetEmbarkDeepWaterCount() > 0);5285}
Calls
Called by
- CvUnit::baseMoves(DomainTypes) const
- CvUnit::canEmbark(const CvPlot *) const
- CvUnit::canEmbarkOnto(const CvPlot &, const CvPlot &, bool, bool) const
- CvUnit::canEnterTerrain(const CvPlot &, byte) const
- CvUnit::convert(CvUnit *, bool)
- CvUnit::initWithNameOffset(int, UnitTypes, int, UnitAITypes, PlayerTypes, int, int, DirectionTypes, bool, bool, int, int)
- CvUnit::move(CvPlot &, bool)
- CvUnitMovement::ConsumesAllMoves(const CvUnit *, const CvPlot *, const CvPlot *)