Hooks
static bool BeforeCvUnit_IsCivilization(const CvUnit* self, CivilizationTypes iCivilizationType, bool& result);static void AfterCvUnit_IsCivilization(const CvUnit* self, CivilizationTypes iCivilizationType, bool& result);static bool ReplaceCvUnit_IsCivilization(bool (*original)(const CvUnit*, CivilizationTypes), const CvUnit* self, CivilizationTypes iCivilizationType);CivRegisterBefore<CivHooks::CvUnit_IsCivilization>(host, &BeforeCvUnit_IsCivilization);CivRegisterAfter<CivHooks::CvUnit_IsCivilization>(host, &AfterCvUnit_IsCivilization);CivRegisterReplace<CivHooks::CvUnit_IsCivilization>(host, &ReplaceCvUnit_IsCivilization);