Hooks
static bool BeforeCvUnit_HeadMissionQueueNode_with_void(CvUnit* self, MissionQueueNode*& result);static void AfterCvUnit_HeadMissionQueueNode_with_void(CvUnit* self, MissionQueueNode*& result);static MissionQueueNode* ReplaceCvUnit_HeadMissionQueueNode_with_void(MissionQueueNode* (*original)(CvUnit*), CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_HeadMissionQueueNode_with_void>(host, &BeforeCvUnit_HeadMissionQueueNode_with_void);CivRegisterAfter<CivHooks::CvUnit_HeadMissionQueueNode_with_void>(host, &AfterCvUnit_HeadMissionQueueNode_with_void);CivRegisterReplace<CivHooks::CvUnit_HeadMissionQueueNode_with_void>(host, &ReplaceCvUnit_HeadMissionQueueNode_with_void);