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CvUnit::DoTestBarbarianThreatToMinorsWithThisUnitsDeath(PlayerTypes)

Defined in
CvUnit.cpp, line 11493
Class
CvUnit
Hook name
CivHooks::CvUnit_DoTestBarbarianThreatToMinorsWithThisUnitsDeath

Hooks

static bool BeforeCvUnit_DoTestBarbarianThreatToMinorsWithThisUnitsDeath(CvUnit* self, PlayerTypes eKillingPlayer);static void AfterCvUnit_DoTestBarbarianThreatToMinorsWithThisUnitsDeath(CvUnit* self, PlayerTypes eKillingPlayer);static void ReplaceCvUnit_DoTestBarbarianThreatToMinorsWithThisUnitsDeath(void (*original)(CvUnit*, PlayerTypes), CvUnit* self, PlayerTypes eKillingPlayer);CivRegisterBefore<CivHooks::CvUnit_DoTestBarbarianThreatToMinorsWithThisUnitsDeath>(host, &BeforeCvUnit_DoTestBarbarianThreatToMinorsWithThisUnitsDeath);CivRegisterAfter<CivHooks::CvUnit_DoTestBarbarianThreatToMinorsWithThisUnitsDeath>(host, &AfterCvUnit_DoTestBarbarianThreatToMinorsWithThisUnitsDeath);CivRegisterReplace<CivHooks::CvUnit_DoTestBarbarianThreatToMinorsWithThisUnitsDeath>(host, &ReplaceCvUnit_DoTestBarbarianThreatToMinorsWithThisUnitsDeath);

Code

11492/// Is this a Barbarian Unit threatening a nearby Minor?11493void CvUnit::DoTestBarbarianThreatToMinorsWithThisUnitsDeath(PlayerTypes eKillingPlayer)11494{11495	VALIDATE_OBJECT1149611497	// Need valid player11498	if(eKillingPlayer == NO_PLAYER)11499		return;1150011501	// No minors11502	if(GET_PLAYER(eKillingPlayer).isMinorCiv())11503		return;1150411505	PlayerTypes eMinor;11506	for(int iMinorLoop = MAX_MAJOR_CIVS; iMinorLoop < MAX_CIV_PLAYERS; iMinorLoop++)11507	{11508		eMinor = (PlayerTypes) iMinorLoop;1150911510		if(GET_PLAYER(eMinor).isAlive())11511		{11512			if(IsBarbarianUnitThreateningMinor(eMinor))11513				GET_PLAYER(eMinor).GetMinorCivAI()->DoThreateningBarbKilled(eKillingPlayer, getX(), getY());11514		}11515	}11516}

Calls

Called by