Hooks
static bool BeforeCvUnit_ChangeRoughTerrainEndsTurnCount(CvUnit* self, int iValue);static void AfterCvUnit_ChangeRoughTerrainEndsTurnCount(CvUnit* self, int iValue);static void ReplaceCvUnit_ChangeRoughTerrainEndsTurnCount(void (*original)(CvUnit*, int), CvUnit* self, int iValue);CivRegisterBefore<CivHooks::CvUnit_ChangeRoughTerrainEndsTurnCount>(host, &BeforeCvUnit_ChangeRoughTerrainEndsTurnCount);CivRegisterAfter<CivHooks::CvUnit_ChangeRoughTerrainEndsTurnCount>(host, &AfterCvUnit_ChangeRoughTerrainEndsTurnCount);CivRegisterReplace<CivHooks::CvUnit_ChangeRoughTerrainEndsTurnCount>(host, &ReplaceCvUnit_ChangeRoughTerrainEndsTurnCount);