Hooks
static bool BeforeCvUnit_ChangeReligiousStrengthLossRivalTerritory(CvUnit* self, int iValue);static void AfterCvUnit_ChangeReligiousStrengthLossRivalTerritory(CvUnit* self, int iValue);static void ReplaceCvUnit_ChangeReligiousStrengthLossRivalTerritory(void (*original)(CvUnit*, int), CvUnit* self, int iValue);CivRegisterBefore<CivHooks::CvUnit_ChangeReligiousStrengthLossRivalTerritory>(host, &BeforeCvUnit_ChangeReligiousStrengthLossRivalTerritory);CivRegisterAfter<CivHooks::CvUnit_ChangeReligiousStrengthLossRivalTerritory>(host, &AfterCvUnit_ChangeReligiousStrengthLossRivalTerritory);CivRegisterReplace<CivHooks::CvUnit_ChangeReligiousStrengthLossRivalTerritory>(host, &ReplaceCvUnit_ChangeReligiousStrengthLossRivalTerritory);