Hooks
static bool BeforeCvUnit_ChangeCaptureDefeatedEnemyCount(CvUnit* self, int iChange);static void AfterCvUnit_ChangeCaptureDefeatedEnemyCount(CvUnit* self, int iChange);static void ReplaceCvUnit_ChangeCaptureDefeatedEnemyCount(void (*original)(CvUnit*, int), CvUnit* self, int iChange);CivRegisterBefore<CivHooks::CvUnit_ChangeCaptureDefeatedEnemyCount>(host, &BeforeCvUnit_ChangeCaptureDefeatedEnemyCount);CivRegisterAfter<CivHooks::CvUnit_ChangeCaptureDefeatedEnemyCount>(host, &AfterCvUnit_ChangeCaptureDefeatedEnemyCount);CivRegisterReplace<CivHooks::CvUnit_ChangeCaptureDefeatedEnemyCount>(host, &ReplaceCvUnit_ChangeCaptureDefeatedEnemyCount);