CvTypes::getMISSION_ROUTE_TO()
- Defined in
- CvTypes.cpp, line 317
- Hook name
CivHooks::CvTypes_getMISSION_ROUTE_TO
Hooks
static bool BeforeCvTypes_getMISSION_ROUTE_TO(MissionTypes& result);static void AfterCvTypes_getMISSION_ROUTE_TO(MissionTypes& result);static const MissionTypes ReplaceCvTypes_getMISSION_ROUTE_TO(const MissionTypes (*original)());CivRegisterBefore<CivHooks::CvTypes_getMISSION_ROUTE_TO>(host, &BeforeCvTypes_getMISSION_ROUTE_TO);CivRegisterAfter<CivHooks::CvTypes_getMISSION_ROUTE_TO>(host, &AfterCvTypes_getMISSION_ROUTE_TO);CivRegisterReplace<CivHooks::CvTypes_getMISSION_ROUTE_TO>(host, &ReplaceCvTypes_getMISSION_ROUTE_TO);
Code
317const MissionTypes CvTypes::getMISSION_ROUTE_TO()318{319 return s_eMISSION_ROUTE_TO;320}
Called by
- CvGame::selectionListGameNetMessage(int, int, int, int, int, bool, bool)
- CvUnit::GetBestBuildRoute(CvPlot *, BuildTypes *) const
- CvUnit::getBuildType() const
- CvUnitMission::CalculateMissionTimer(UnitHandle, int)
- CvUnitMission::CanStartMission(UnitHandle, int, int, int, CvPlot *, bool)
- CvUnitMission::ContinueMission(UnitHandle, int, int)
- CvUnitMission::HasCompletedMoveMission(UnitHandle)
- CvUnitMission::LastMissionPlot(UnitHandle)
- CvUnitMission::StartMission(UnitHandle)