CvTypes::getMISSION_BUILD()
- Defined in
- CvTypes.cpp, line 445
- Hook name
CivHooks::CvTypes_getMISSION_BUILD
Hooks
static bool BeforeCvTypes_getMISSION_BUILD(MissionTypes& result);static void AfterCvTypes_getMISSION_BUILD(MissionTypes& result);static const MissionTypes ReplaceCvTypes_getMISSION_BUILD(const MissionTypes (*original)());CivRegisterBefore<CivHooks::CvTypes_getMISSION_BUILD>(host, &BeforeCvTypes_getMISSION_BUILD);CivRegisterAfter<CivHooks::CvTypes_getMISSION_BUILD>(host, &AfterCvTypes_getMISSION_BUILD);CivRegisterReplace<CivHooks::CvTypes_getMISSION_BUILD>(host, &ReplaceCvTypes_getMISSION_BUILD);
Code
445const MissionTypes CvTypes::getMISSION_BUILD()446{447 return s_eMISSION_BUILD;448}
Called by
- CvAdvisorCounsel::BuildCounselList(PlayerTypes)
- CvGame::handleAction(int)
- CvHomelandAI::ExecuteArchaeologistMoves()
- CvHomelandAI::ExecuteGeneralMoves()
- CvHomelandAI::ExecuteWorkerMove(CvUnit *, bool)
- CvHomelandAI::ExecuteWorkerSeaMoves(CvHomelandTarget, CvPlot *)
- CvHomelandAI::PlotWorkerSeaMoves()
- CvUnit::getBuildType() const
- CvUnit::isActionRecommended(int)
- CvUnitMission::AutoMission(UnitHandle)
- CvUnitMission::CanStartMission(UnitHandle, int, int, int, CvPlot *, bool)
- CvUnitMission::ContinueMission(UnitHandle, int, int)
- CvUnitMission::PushMission(UnitHandle, MissionTypes, int, int, int, bool, bool, MissionAITypes, CvPlot *, CvUnit *)
- CvUnitMission::StartMission(UnitHandle)