Hooks
static bool BeforeCvPlayerTraits_GetMovesChangeUnitCombat(const CvPlayerTraits* self, const int unitCombatID, int& result);static void AfterCvPlayerTraits_GetMovesChangeUnitCombat(const CvPlayerTraits* self, const int unitCombatID, int& result);static int ReplaceCvPlayerTraits_GetMovesChangeUnitCombat(int (*original)(const CvPlayerTraits*, const int), const CvPlayerTraits* self, const int unitCombatID);CivRegisterBefore<CivHooks::CvPlayerTraits_GetMovesChangeUnitCombat>(host, &BeforeCvPlayerTraits_GetMovesChangeUnitCombat);CivRegisterAfter<CivHooks::CvPlayerTraits_GetMovesChangeUnitCombat>(host, &AfterCvPlayerTraits_GetMovesChangeUnitCombat);CivRegisterReplace<CivHooks::CvPlayerTraits_GetMovesChangeUnitCombat>(host, &ReplaceCvPlayerTraits_GetMovesChangeUnitCombat);