CvGameTrade::IsCityConnectedToCity(CvCity *, CvCity *)
- Defined in
- CvTradeClasses.cpp, line 738
- Class
- CvGameTrade
- Hook name
CivHooks::CvGameTrade_IsCityConnectedToCity
Hooks
static bool BeforeCvGameTrade_IsCityConnectedToCity(CvGameTrade* self, CvCity* pFirstCity, CvCity* pSecondCity, bool& result);static void AfterCvGameTrade_IsCityConnectedToCity(CvGameTrade* self, CvCity* pFirstCity, CvCity* pSecondCity, bool& result);static bool ReplaceCvGameTrade_IsCityConnectedToCity(bool (*original)(CvGameTrade*, CvCity*, CvCity*), CvGameTrade* self, CvCity* pFirstCity, CvCity* pSecondCity);CivRegisterBefore<CivHooks::CvGameTrade_IsCityConnectedToCity>(host, &BeforeCvGameTrade_IsCityConnectedToCity);CivRegisterAfter<CivHooks::CvGameTrade_IsCityConnectedToCity>(host, &AfterCvGameTrade_IsCityConnectedToCity);CivRegisterReplace<CivHooks::CvGameTrade_IsCityConnectedToCity>(host, &ReplaceCvGameTrade_IsCityConnectedToCity);
Code
738bool CvGameTrade::IsCityConnectedToCity (CvCity* pFirstCity, CvCity* pSecondCity)739{740 int iFirstCityX = pFirstCity->getX();741 int iFirstCityY = pFirstCity->getY();742 int iSecondCityX = pSecondCity->getX();743 int iSecondCityY = pSecondCity->getY();744745 for (uint ui = 0; ui < m_aTradeConnections.size(); ui++)746 {747 TradeConnection* pConnection = &(m_aTradeConnections[ui]);748749 if (IsTradeRouteIndexEmpty(ui))750 {751 continue;752 }753754 if (pConnection->m_iOriginX == iFirstCityX && pConnection->m_iOriginY == iFirstCityY && pConnection->m_iDestX == iSecondCityX && pConnection->m_iDestY == iSecondCityY)755 {756 return true;757 }758 else if (pConnection->m_iOriginX == iSecondCityX && pConnection->m_iOriginY == iSecondCityY && pConnection->m_iDestX == iFirstCityX && pConnection->m_iDestY == iFirstCityY)759 {760 return true;761 }762 }763764 return false; 765}
Calls
BaseVector::operator[]BaseVector::size- CvCity::getX() const
- CvCity::getY() const
- CvGameTrade::IsTradeRouteIndexEmpty(int)