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CvTeam::HasSpyAtTeam(TeamTypes) const

Defined in
CvTeam.cpp, line 4181
Class
CvTeam
Hook name
CivHooks::CvTeam_HasSpyAtTeam

Hooks

static bool BeforeCvTeam_HasSpyAtTeam(const CvTeam* self, TeamTypes eIndex, bool& result);static void AfterCvTeam_HasSpyAtTeam(const CvTeam* self, TeamTypes eIndex, bool& result);static bool ReplaceCvTeam_HasSpyAtTeam(bool (*original)(const CvTeam*, TeamTypes), const CvTeam* self, TeamTypes eIndex);CivRegisterBefore<CivHooks::CvTeam_HasSpyAtTeam>(host, &BeforeCvTeam_HasSpyAtTeam);CivRegisterAfter<CivHooks::CvTeam_HasSpyAtTeam>(host, &AfterCvTeam_HasSpyAtTeam);CivRegisterReplace<CivHooks::CvTeam_HasSpyAtTeam>(host, &ReplaceCvTeam_HasSpyAtTeam);

Code

4181bool CvTeam::HasSpyAtTeam(TeamTypes eIndex) const4182{4183	CvAssertMsg(eIndex >= 0, "eIndex is expected to be non-negative (invalid Index)");4184	CvAssertMsg(eIndex < MAX_TEAMS, "eIndex is expected to be within maximum bounds (invalid Index)");41854186	for (uint uiMyPlayer = 0; uiMyPlayer < MAX_MAJOR_CIVS; uiMyPlayer++)4187	{4188		CvPlayer& kMyPlayer = GET_PLAYER((PlayerTypes)uiMyPlayer);4189		if (kMyPlayer.getTeam() == m_eID)4190		{4191			for (uint uiOtherPlayer = 0; uiOtherPlayer < MAX_MAJOR_CIVS; uiOtherPlayer++)4192			{4193				CvPlayer& kOtherPlayer = GET_PLAYER((PlayerTypes)uiOtherPlayer);4194				if (kOtherPlayer.getTeam() == eIndex)4195				{4196					if (kMyPlayer.GetEspionage()->GetSpyIndexInCity(kOtherPlayer.getCapitalCity()) != -1)4197					{4198						return true;4199					}4200				}4201			}4202		}4203	}42044205	return false;4206}

Calls

Called by