CvTeam::GetID() const
- Defined in
- CvTeam.cpp, line 3371
- Class
- CvTeam
- Hook name
CivHooks::CvTeam_GetID
Hooks
static bool BeforeCvTeam_GetID(const CvTeam* self, TeamTypes& result);static void AfterCvTeam_GetID(const CvTeam* self, TeamTypes& result);static TeamTypes ReplaceCvTeam_GetID(TeamTypes (*original)(const CvTeam*), const CvTeam* self);CivRegisterBefore<CivHooks::CvTeam_GetID>(host, &BeforeCvTeam_GetID);CivRegisterAfter<CivHooks::CvTeam_GetID>(host, &AfterCvTeam_GetID);CivRegisterReplace<CivHooks::CvTeam_GetID>(host, &ReplaceCvTeam_GetID);
Code
3371TeamTypes CvTeam::GetID() const3372{3373 return m_eID;3374}
Called by
65 functions in 6 files
- CvGrandStrategyAI::GetConquestPriority()
- CvMinorCivAI::IsValidQuestCopyForPlayer(PlayerTypes, CvMinorCivQuest *)
- CvPlayer::DoForceDefPact(PlayerTypes)
- CvTeam::AddNotification(NotificationTypes, const char *, const char *, int, int, int, int)
- CvTeam::DoDeclareWar(PlayerTypes, bool, TeamTypes, bool, bool)
- CvTeam::DoMakePeace(PlayerTypes, bool, TeamTypes, bool, bool)
- CvTeam::DoNowAtWarOrPeace(TeamTypes, bool)
- CvTeam::DoTestSmallAwards()
- CvTeam::GetProjectedVotesFromCivs() const
- CvTeam::GetProjectedVotesFromLiberatedMinors() const
- CvTeam::GetProjectedVotesFromMinorAllies() const
- CvTeam::GetScore() const
- CvTeam::GetTeamVotingForInDiplo() const
- CvTeam::HavePolicyInTeam(PolicyTypes)
- CvTeam::SetAllowsOpenBordersToTeam(TeamTypes, bool)
- CvTeam::SetCurrentEra(EraTypes)
- CvTeam::SetHasDefensivePact(TeamTypes, bool)
- CvTeam::SetHasEmbassyAtTeam(TeamTypes, bool)
- CvTeam::SetHasResearchAgreement(TeamTypes, bool)
- CvTeam::SetHasTradeAgreement(TeamTypes, bool)
- CvTeam::SetNumTurnsAtWar(TeamTypes, int)
- CvTeam::SetNumTurnsLockedIntoWar(TeamTypes, int)
- CvTeam::UpdateEmbarkGraphics()
- CvTeam::addTeam(TeamTypes)
- CvTeam::announceTechToPlayers(TechTypes, bool)
- CvTeam::canChangeWarPeace(TeamTypes) const
- CvTeam::canDeclareWar(TeamTypes, PlayerTypes) const
- CvTeam::cancelDefensivePacts()
- CvTeam::changeCanEmbarkCount(int)
- CvTeam::changeCityAutomatonWorkersChange(int)
- CvTeam::changeCityWorkingChange(int)
- CvTeam::changeDefensiveEmbarkCount(int)
- CvTeam::changeObsoleteBuildingCount(BuildingTypes, int)
- CvTeam::changeProjectCount(ProjectTypes, int)
- CvTeam::countEnemyDangerByArea(CvArea *) const
- CvTeam::countNumHumanGameTurnActive() const
- CvTeam::enhanceBuilding(BuildingTypes, int)
- CvTeam::getDefensivePower() const
- CvTeam::getEnemyPower() const
- CvTeam::getHasMetCivCount(bool) const
- CvTeam::getName() const
- CvTeam::getNameKey() const
- CvTeam::getNumNukeUnits() const
- CvTeam::getPower() const
- CvTeam::getSecretaryID() const
- CvTeam::hasMetHuman() const
- CvTeam::isFriendlyTerritory(TeamTypes) const
- CvTeam::isHuman() const
- CvTeam::isMinorCiv() const
- CvTeam::isObserver() const
- CvTeam::isSimultaneousTurns() const
- CvTeam::isTurnActive() const
- CvTeam::makeHasMet(TeamTypes, bool)
- CvTeam::meet(TeamTypes, bool)
- CvTeam::processTech(TechTypes, int)
- CvTeam::setAtWar(TeamTypes, bool, bool)
- CvTeam::setDynamicTurnsSimultMode(bool)
- CvTeam::setHasTech(TechTypes, bool, PlayerTypes, bool, bool)
- CvTeam::setMapCentering(bool)
- CvTeam::setTurnActive(bool, bool)
- CvTeam::testCircumnavigated()
- CvTeam::updateYield()
- CvTeamTechs::SetHasTech(TechTypes, bool)
- CvTeamTechs::SetResearchProgressTimes100(TechTypes, int, PlayerTypes, int, int)
- CvLuaTeam::lGetID(lua_State *)