Bazaar developer reference

CvTacticalAI::PlotBarbarianCivilianEscortMove()

Defined in
CvTacticalAI.cpp, line 2605
Class
CvTacticalAI
Hook name
CivHooks::CvTacticalAI_PlotBarbarianCivilianEscortMove

Hooks

static bool BeforeCvTacticalAI_PlotBarbarianCivilianEscortMove(CvTacticalAI* self);static void AfterCvTacticalAI_PlotBarbarianCivilianEscortMove(CvTacticalAI* self);static void ReplaceCvTacticalAI_PlotBarbarianCivilianEscortMove(void (*original)(CvTacticalAI*), CvTacticalAI* self);CivRegisterBefore<CivHooks::CvTacticalAI_PlotBarbarianCivilianEscortMove>(host, &BeforeCvTacticalAI_PlotBarbarianCivilianEscortMove);CivRegisterAfter<CivHooks::CvTacticalAI_PlotBarbarianCivilianEscortMove>(host, &AfterCvTacticalAI_PlotBarbarianCivilianEscortMove);CivRegisterReplace<CivHooks::CvTacticalAI_PlotBarbarianCivilianEscortMove>(host, &ReplaceCvTacticalAI_PlotBarbarianCivilianEscortMove);

Code

2604/// Escort captured civilians back to barbarian camps2605void CvTacticalAI::PlotBarbarianCivilianEscortMove()2606{2607	list<int>::iterator it;2608	CvTacticalUnit unit;26092610	if(m_pPlayer->isBarbarian())2611	{2612		m_CurrentMoveUnits.clear();26132614		for(it = m_CurrentTurnUnits.begin(); it != m_CurrentTurnUnits.end(); it++)2615		{2616			UnitHandle pUnit = m_pPlayer->getUnit(*it);26172618			// Find any civilians we may have "acquired" from the civs2619			if(!pUnit->IsCanAttack())2620			{2621				unit.SetID(pUnit->GetID());2622				m_CurrentMoveUnits.push_back(unit);2623			}2624		}26252626		if(m_CurrentMoveUnits.size() > 0)2627		{2628			ExecuteBarbarianCivilianEscortMove();2629		}2630	}2631}

Calls

Called by