Hooks
static bool BeforeCvTacticalAI_FindBestBarbarianLandMove(CvTacticalAI* self, UnitHandle pUnit, CvPlot*& result);static void AfterCvTacticalAI_FindBestBarbarianLandMove(CvTacticalAI* self, UnitHandle pUnit, CvPlot*& result);static CvPlot* ReplaceCvTacticalAI_FindBestBarbarianLandMove(CvPlot* (*original)(CvTacticalAI*, UnitHandle), CvTacticalAI* self, UnitHandle pUnit);CivRegisterBefore<CivHooks::CvTacticalAI_FindBestBarbarianLandMove>(host, &BeforeCvTacticalAI_FindBestBarbarianLandMove);CivRegisterAfter<CivHooks::CvTacticalAI_FindBestBarbarianLandMove>(host, &AfterCvTacticalAI_FindBestBarbarianLandMove);CivRegisterReplace<CivHooks::CvTacticalAI_FindBestBarbarianLandMove>(host, &ReplaceCvTacticalAI_FindBestBarbarianLandMove);