CvTacticalAI::ExecutePlunderTradeUnit(CvPlot *)
- Defined in
- CvTacticalAI.cpp, line 6263
- Class
- CvTacticalAI
- Hook name
CivHooks::CvTacticalAI_ExecutePlunderTradeUnit
Hooks
static bool BeforeCvTacticalAI_ExecutePlunderTradeUnit(CvTacticalAI* self, CvPlot* pTargetPlot);static void AfterCvTacticalAI_ExecutePlunderTradeUnit(CvTacticalAI* self, CvPlot* pTargetPlot);static void ReplaceCvTacticalAI_ExecutePlunderTradeUnit(void (*original)(CvTacticalAI*, CvPlot*), CvTacticalAI* self, CvPlot* pTargetPlot);CivRegisterBefore<CivHooks::CvTacticalAI_ExecutePlunderTradeUnit>(host, &BeforeCvTacticalAI_ExecutePlunderTradeUnit);CivRegisterAfter<CivHooks::CvTacticalAI_ExecutePlunderTradeUnit>(host, &AfterCvTacticalAI_ExecutePlunderTradeUnit);CivRegisterReplace<CivHooks::CvTacticalAI_ExecutePlunderTradeUnit>(host, &ReplaceCvTacticalAI_ExecutePlunderTradeUnit);
Code
6262/// Pillage an undefended improvement6263void CvTacticalAI::ExecutePlunderTradeUnit(CvPlot* pTargetPlot)6264{6265 // Move first one to target6266 UnitHandle pUnit = m_pPlayer->getUnit(m_CurrentMoveUnits[0].GetID());6267 if(pUnit)6268 {6269 pUnit->PushMission(CvTypes::getMISSION_MOVE_TO(), pTargetPlot->getX(), pTargetPlot->getY());6270 pUnit->PushMission(CvTypes::getMISSION_PLUNDER_TRADE_ROUTE());6271 pUnit->finishMoves();62726273 // Delete this unit from those we have to move6274 UnitProcessed(m_CurrentMoveUnits[0].GetID());6275 }6276}
Calls
- CvPlayer::getUnit(int)
- CvPlot::getX() const
- CvPlot::getY() const
- CvTacticalAI::UnitProcessed(int, bool)
- CvTacticalUnit::GetID() const
- CvTypes::getMISSION_MOVE_TO()
- CvTypes::getMISSION_PLUNDER_TRADE_ROUTE()
- CvUnit::finishMoves()
- CvUnit::PushMission(MissionTypes, int, int, int, bool, bool, MissionAITypes, CvPlot *, CvUnit *)
FObjectHandle::FObjectHandleFObjectHandle::operator boolFObjectHandle::operator->std::vector::operator[]