CvTacticalAI::ExecutePillage(CvPlot *)
- Defined in
- CvTacticalAI.cpp, line 6247
- Class
- CvTacticalAI
- Hook name
CivHooks::CvTacticalAI_ExecutePillage
Hooks
static bool BeforeCvTacticalAI_ExecutePillage(CvTacticalAI* self, CvPlot* pTargetPlot);static void AfterCvTacticalAI_ExecutePillage(CvTacticalAI* self, CvPlot* pTargetPlot);static void ReplaceCvTacticalAI_ExecutePillage(void (*original)(CvTacticalAI*, CvPlot*), CvTacticalAI* self, CvPlot* pTargetPlot);CivRegisterBefore<CivHooks::CvTacticalAI_ExecutePillage>(host, &BeforeCvTacticalAI_ExecutePillage);CivRegisterAfter<CivHooks::CvTacticalAI_ExecutePillage>(host, &AfterCvTacticalAI_ExecutePillage);CivRegisterReplace<CivHooks::CvTacticalAI_ExecutePillage>(host, &ReplaceCvTacticalAI_ExecutePillage);
Code
6246/// Pillage an undefended improvement6247void CvTacticalAI::ExecutePillage(CvPlot* pTargetPlot)6248{6249 // Move first one to target6250 UnitHandle pUnit = m_pPlayer->getUnit(m_CurrentMoveUnits[0].GetID());6251 if(pUnit)6252 {6253 pUnit->PushMission(CvTypes::getMISSION_MOVE_TO(), pTargetPlot->getX(), pTargetPlot->getY());6254 pUnit->PushMission(CvTypes::getMISSION_PILLAGE());6255 pUnit->finishMoves();62566257 // Delete this unit from those we have to move6258 UnitProcessed(m_CurrentMoveUnits[0].GetID());6259 }6260}
Calls
- CvPlayer::getUnit(int)
- CvPlot::getX() const
- CvPlot::getY() const
- CvTacticalAI::UnitProcessed(int, bool)
- CvTacticalUnit::GetID() const
- CvTypes::getMISSION_MOVE_TO()
- CvTypes::getMISSION_PILLAGE()
- CvUnit::finishMoves()
- CvUnit::PushMission(MissionTypes, int, int, int, bool, bool, MissionAITypes, CvPlot *, CvUnit *)
FObjectHandle::FObjectHandleFObjectHandle::operator boolFObjectHandle::operator->std::vector::operator[]