CvTacticalAI::ExecuteCivilianCapture(CvPlot *)
- Defined in
- CvTacticalAI.cpp, line 6230
- Class
- CvTacticalAI
- Hook name
CivHooks::CvTacticalAI_ExecuteCivilianCapture
Hooks
static bool BeforeCvTacticalAI_ExecuteCivilianCapture(CvTacticalAI* self, CvPlot* pTargetPlot);static void AfterCvTacticalAI_ExecuteCivilianCapture(CvTacticalAI* self, CvPlot* pTargetPlot);static void ReplaceCvTacticalAI_ExecuteCivilianCapture(void (*original)(CvTacticalAI*, CvPlot*), CvTacticalAI* self, CvPlot* pTargetPlot);CivRegisterBefore<CivHooks::CvTacticalAI_ExecuteCivilianCapture>(host, &BeforeCvTacticalAI_ExecuteCivilianCapture);CivRegisterAfter<CivHooks::CvTacticalAI_ExecuteCivilianCapture>(host, &AfterCvTacticalAI_ExecuteCivilianCapture);CivRegisterReplace<CivHooks::CvTacticalAI_ExecuteCivilianCapture>(host, &ReplaceCvTacticalAI_ExecuteCivilianCapture);
Code
6229/// Capture an undefended civilian6230void CvTacticalAI::ExecuteCivilianCapture(CvPlot* pTargetPlot)6231{6232 // Move first one to target6233 UnitHandle pUnit = m_pPlayer->getUnit(m_CurrentMoveUnits[0].GetID());6234 if(pUnit)6235 {6236 pUnit->PushMission(CvTypes::getMISSION_MOVE_TO(), pTargetPlot->getX(), pTargetPlot->getY());6237 pUnit->finishMoves();62386239 // Delete this unit from those we have to move6240 UnitProcessed(m_CurrentMoveUnits[0].GetID());62416242 pUnit->SetTacticalAIPlot(NULL);6243 }6244}
Calls
- CvPlayer::getUnit(int)
- CvPlot::getX() const
- CvPlot::getY() const
- CvTacticalAI::UnitProcessed(int, bool)
- CvTacticalUnit::GetID() const
- CvTypes::getMISSION_MOVE_TO()
- CvUnit::finishMoves()
- CvUnit::PushMission(MissionTypes, int, int, int, bool, bool, MissionAITypes, CvPlot *, CvUnit *)
- CvUnit::SetTacticalAIPlot(CvPlot *)
FObjectHandle::FObjectHandleFObjectHandle::operator boolFObjectHandle::operator->std::vector::operator[]