CvUnitReligion::SetReligiousStrength(int)
- Defined in
- CvReligionClasses.h, line 514
- Class
- CvUnitReligion
- Not a hook point
- written in a header
Code
514 void SetReligiousStrength(int iValue)515 {516 m_iStrength = iValue;517 }
Called by
- CvCity::Purchase(UnitTypes, BuildingTypes, ProjectTypes, YieldTypes)
- CvCityCitizens::DoSpawnGreatPerson(UnitTypes, bool, bool, bool)
- CvPlayer::processPolicies(PolicyTypes, int)
- CvGameReligions::FoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, CvCity *)
- operator>>(FDataStream &, CvUnitReligion &)
- CvUnit::DoAttrition()
- CvUnit::createCaptureUnit(const CvUnitCaptureDefinition &)
- CvUnit::gift(bool)
- CvUnit::initWithNameOffset(int, UnitTypes, int, UnitAITypes, PlayerTypes, int, int, DirectionTypes, bool, bool, int, int)
- CvLuaUnit::lSetConversionStrength(lua_State *)