CvReligionEntry::IsLocalReligion() const
- Defined in
- CvReligionClasses.cpp, line 64
- Class
- CvReligionEntry
- Hook name
CivHooks::CvReligionEntry_IsLocalReligion
Hooks
static bool BeforeCvReligionEntry_IsLocalReligion(const CvReligionEntry* self, bool& result);static void AfterCvReligionEntry_IsLocalReligion(const CvReligionEntry* self, bool& result);static bool ReplaceCvReligionEntry_IsLocalReligion(bool (*original)(const CvReligionEntry*), const CvReligionEntry* self);CivRegisterBefore<CivHooks::CvReligionEntry_IsLocalReligion>(host, &BeforeCvReligionEntry_IsLocalReligion);CivRegisterAfter<CivHooks::CvReligionEntry_IsLocalReligion>(host, &AfterCvReligionEntry_IsLocalReligion);CivRegisterReplace<CivHooks::CvReligionEntry_IsLocalReligion>(host, &ReplaceCvReligionEntry_IsLocalReligion);
Code
64bool CvReligionEntry::IsLocalReligion() const65{66 return (m_iLocalReligion != 0);67}
Called by
- CvCity::init(int, PlayerTypes, int, int, bool, bool, ReligionTypes, const char *)
- CvGameReligions::FoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, CvCity *)
- CvGameReligions::GetAdjacentCityReligiousPressure(ReligionTypes, CvCity *, CvCity *, int &, bool)
- CvGameReligions::GetNumReligionsFounded(bool) const
- CvGameReligions::GetReligionToFound(PlayerTypes)
- CvGameReligions::HasCreatedReligion(PlayerTypes, bool) const
- CvReligionAI::ScoreCityForInquisitor(CvCity *, UnitHandle)
- CvReligionAI::ScoreCityForMissionary(CvCity *, UnitHandle)